sylvansafekeepe: (EvilFrog)
[personal profile] sylvansafekeepe
Playing Jedi Knight: Jedi Academy, only seven years after it was released.

Just started a mission that looks like it's going to be a 'Most Dangerous Game' kind of scenario: got captured by Imperials during a cutscene, had my lightsaber and all other weapons taken away from me, and the Imperial Commander has offered me the opportunity to try to escape. Of course, he'll shoot me if he catches me. Have to make my way through a base swarming with Imperial troops.

This is going to be fun, but probably not in the way this insano-commander suspected. Largely because, while I *am* physically weaponless, at least for the moment, I've got multiple ranks/skill levels in Mind Trick, Force Grip/Choke, and Force Lightning. Nothing like mind tricking a guard then using force choke to smash him into the wall until he loses consciousness.

*grin*

EDIT: Things got even more awesome when I broke into the AT-ST hangar, commandeered one of them, and got to drive it around shooting at stuff.

Date: 2010-10-31 01:17 pm (UTC)
From: [identity profile] arctangent.livejournal.com
Jedi Academy did have a really sweet singleplayer campaign; it's a shame that the multiplayer was kind of disappointingly fiddly and filled with exploits (and at this point there's just no point trying to join a game online anymore).

And yes, in the singleplayer campaign the single most satisfying way to kill anybody is to use Force Choke to fling them off of long drops. (Which is, of course, the best way to die for anyone in the Star Wars universe.)

I remain kind of bitter that, for all its faults, the long lineage of the Jedi Knight action-adventure FPS series has apparently been laid to rest in favor of the spectacle-laden johnny-come-lately of The Force Unleashed.

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October 2010

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